UNESCO MGIEP organises TECH 2018 to delve into the role of digital technologies in enabling a shift from “transmissive pedagogies” to “transformative pedagogies” to create more peaceful and sustainable societies
About UNESCO MGIEP
The Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP) is UNESCO’s category 1 Research Institute that focuses on Sustainable Development Goal (SDG) 4.7 towards education for building peaceful and sustainable societies across the world. In line with its vision of ‘Transforming Education for Humanity’, the Institute employs the whole-brain approach to education, with programmes that are designed to mainstream SEL in education systems, innovate digital pedagogies and to put youth as global citizens at the centre of the 2030 agenda for Sustainable Development
About the Conference
Building on the success of TECH 2017, UNESCO MGIEP will organise TECH 2018 to delve into the role of digital technologies in enabling a shift from “transmissive pedagogies” to “transformative pedagogies” to create more peaceful and sustainable societies. TECH 2018 aims at drawing a blueprint for harnessing pedagogical possibilities opened up by digital technologies, in order to contribute to enabling a revolutionary shift in education from individual content acquisition to collaborative intelligence.
Working languages The working language of the conference will primarily be English.
Participants in the conference will be experts in the field of education technology and education for peace, sustainable development and global citizenship comprising of Ministers of Education, senior policy makers, education technology specialists, educators and teachers, curriculum designers, researchers, learners, students, game designers, ed-tech exhibitors and more
TECH 2018 aims to:
1. Provide a platform for dialogue and capacity building across gaming, digital pedagogy and education stakeholders, including students, teachers and young people;
2. Showcase and demonstrate pedagogical possibilities opened up by gaming and digital technologies in enabling learners to develop 21st century skills and competencies to shape peaceful and sustainable societies;
3. Critically reflect upon and articulate institutional and ethical implications of embracing digital solutions to education.
The conference is expected to generate the following outputs and follow up measures:
• A Conference Declaration on guidelines for the use of games and digital learning in education
• A Call for Action to mainstream Social and Emotional Learning (SEL) in education systems using digital interactive technologies
The main formats of the conference are:
• Keynotes (Plenary, by invitation only)
• Catalytic Panels and Debates (by invitation only)
• Breakout Sessions (Panel Discussion, Workshop or Paper Presentation)
• E-Poster Exhibitions
• Learning Zone
• Maker Space
• Mock Classrooms
Choose the mode which bestsuits your presentation
• Panel Discussion: A designated moderator, three or four panelists and an invigorating discussion for 60 minutes, followed by Q&A on a particular topic.
• Workshop: An engaging, hands-on session of 60 minutes, which is a personalized, in-depth exploration of a particular topic, engaging targeted small groups.
• Paper Presentation: A 60-minute session with three presenters. Each presenter will have 20 minutes to present an academic paper and answer any questions. A designated ‘discussant’, will stimulate discussion and conversation between the audience and the panellists.
• E-posters Exhibition: Informal digital presentations will engage the audience one-on-one, enabling open conversation with direct questions.
• Learning Zone: An informal classroom styled space to showcase a school project or a product related to educational technology. The space will provide the audience with a hands on experience coupled with short presentations about the topic.
• Maker Space: A lesson creation opportunity using digital pedagogy, with audience participation. Only one session per day, not exceeding 60 minutes (Requires pre-registration).
• Mock Classroom: A 60 minute session in a formal classroom setting with students and teachers from public and private schools. Not more than 30 persons will be. Only one classroom per day. Submit Your Proposal: The application process requires interested individuals to complete and return the Application Form along with their presentations to firstname.lastname@example.org
1. The title of the proposal should convey the exact topic and its content. 2. A brief yet comprehensive description of your session, which covers the subject, objective and proposed outcome. 3. The method you use to deliver your presentation must align with one of the session formats. 4. Please also submit brief bios of the presenter and co-presenter. All of the above must be submitted by 1 August 2018 (11:59 p.m. Indian Standard Time). Those submitting proposals will be informed of acceptance by 15 September 2018. *Financial assistance may be available for select candidates from developing countries.UNESCO is committed to achieving diversity in terms of gender, nationality and culture. Individuals from minority groups, indigenous groups and persons with disabilities are equally encouraged to apply. All applications will be treated with the strictest confidence.
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